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Game Development Experience

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Florida Interactive Entertainment Academy

Production -
Project Management

Learning from industry experts to become a better Producer. Developing my skills in leadership, game design, and agile methodologies while working with other students to develop quality games.

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Production Teaching Assistant

Senior Game Development Course

As a business management major with a passion for game development and production, I jumped at every opportunity to learn from experienced game artists and programmers. 

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In my spring sophomore year, I was chosen to participate in a senior game development course as a volunteer producer. Throughout the sixteen-week course, I oversaw the scheduling and advanced the communication of two game development teams.

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Both teams were comprised of three programmers and three artists, two groups with typically little interaction. By bridging this gap and settling all disputes from project vision to social treatment, I learned how to effectively merge being a teammate and a team lead.

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Development Lead

Advanced Game Development Courses

Through my Digital Arts and Sciences coursework, I've successfully built six different shippable games and been the Development Lead for four of them. Through clear scheduling, efficient meetings, and servant leadership I ensured our games demonstrated an engaging gameplay experience and aesthetically pleasing design for several projects.

These include:

  • Dye High!

    • A 2.5D adventure game​

  • Sprintron

    • A first-person speed-runner​

  • A Rift Through Time

    • A first-person shooting adventure game​

  • Candy Run

    • A 2D action-platformer​

Several of these projects can be found in the Projects Tab at the top of this page!

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Project Lead and Level Designer

2019 Game Jam

​I was elected as the lead producer for our Game Jam team focusing on level design for our third-person platforming adventure game in Unity. Through the 48-hour development competition, I facilitated creating our Game Design Document and built the game's level from the blueprint to polish stage.

My level design focused primarily on player creativity. Each platforming section has multiple possible routes. Discovering which routes would result in the quickest time had many of the other Game Jammers compete for the best time. I was proud when our game won the "Replayability" Honor.

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Project Lead
RNG Forge

November 2021 - August 2022

In November of 2021 I earned the opportunity to serve as Project Lead for my capstone team of 18 multidisciplinary developers. Although the project didn't officially begin until January 2021, my team worked hard to lay the foundation for what would become K3LVN over winter break. Over the course of development I have led my team through various development methodologies that best suited each stage of development, worked with my team leads to establish and improve workflows, and helped each of my team members grow as developers.

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